v6.60b - Minor changes and bug fixes.

v6.57b - Elements of Harmony now deal 50% damage to bosses (up from 20%).
	 Other minor changes.

v6.54b - Added new secret character (Character 9).
	 Slightly faster energy regeneration (double for Applejack).
	 Enemies slightly nerfed.
	 Removed Mystery Bags bonus from Character 7.
	 'Destiny Shift' is now random, but also much faster and costs less spirit.
	 Other minor changes and bug fixes.

v6.41b - You now start with full energy (up from 80%).
	 Nightfall timer now only reaches 100 "seconds", but each second is twice as longer.
	 Other minor changes and bug fixes.

v6.29b - Minor changes and bug fixes.

v6.27b - Added Elements of Harmony.
	 Added new items, skills and achievements.
	 Added 10 more nights (new enemies, bosses, etc.): up to the 50th night.
	 Added another Compass.
	 New bonus for Applejack: all structures have +20% HP.
	 Fluttershy's bonus slightly reduced (70% damage reduction, down from 80%).
	 Rarity's spirit regeneration bonus increased.
	 Skills while in Pinkamena mode now consume spirit as well.
	 Hovering doesn't cost energy anymore.
	 You don't lose money anymore upon falling/dying.
	 Fewer initial structures.
	 Higher price for some structures in Store.
	 Ghost Structures now take only 10% extra damage (down from 25%).
	 Seeds cannot be collected anymore (you now collect Dirt Blocks instead).
	 Wave Tower's HP increased.
	 Light Torches' effect slightly reduced.
	 Enemies rebalanced.
	 Slightly lesser enemy spawn rate.
	 Lower drop rate in general.
	 You now lose any extra structures you have upon world regeneration.
	 Celestial Aid can now be bought in tens.
	 Easy mode now only affects enemies' HP.
	 Endless runs system removed (looping last implemented night).
	 Multiple control changes.
	 Other minor changes and bug fixes.

v5.34b - Added critical hits.
	 Added 5 more nights (new enemies, boss, etc.): up to night 40.
	 Fluttershy's bonus strongly buffed.
	 Some items buffed.
	 Your damage to enemies is now shown in numbers.
	 Other minor changes and bug fixes.

v5.15b - Wider building range.
	 Twilight can now teleport from the beginning.
	 Structures can now be bought/sold in tens.
	 Other minor changes and bug fixes.

v5.10b - Added Ghost Structures system.
	 Added Trance system.
	 Added autosave and quicksave (F5-F8).
	 Added new items and achievements.
	 Improved enemies' behavior.
	 Killing enemies now also restores spirit.
	 Trees now constantly regenerate HP.
	 Structures can't get completely destroyed anymore upon falling/dying.
	 Leveling up mercenaries costs less money.
	 Mercenaries don't obstruct your building box anymore.
	 Added 5 more nights (new enemies, boss, etc.): up to night 35.
	 Last implemented night now loops (endless runs).
	 'Destiny Shift' costs much less spirit.
	 Invincibility now lasts 10 seconds.
	 Changed 'Game speed' key to F2.
	 Other minor changes and bug fixes.

v4.49b - Added new secret character (Character 8).
	 New bonuses for Fluttershy, Rarity and Character 7.
	 Added new achievements.
	 Wave Attack is now affected by upgrades.
	 All Light Torches show now their area of effect while holding Shift.
	 Percentage for energy and spirit can now be seen.
	 Other minor changes and bug fixes.

v4.28b - Added Adventure mode (map 1).
	 Added hard mode.
	 Added new skills and achievements.
	 Greatly improved overall performance.
	 The world now gets regenerated every 25 nights.
	 Your attacks now bounce off structures.
	 Other minor changes and bug fixes.

v3.94b - Stun attacks are less frequent.
	 Added 5 seconds of invulnerability and invincibility after losing a life.
	 Other minor changes and bug fixes.

v3.89b - Collecting structures now restores half of its energy cost.
	 Added air dash.
	 Enemies' AI improved.
	 Shadowbolts and some bosses can now stun the player/mercenaries.
	 Items and structures can now be sold.
	 'Force night' option now gives some extra money in Normal mode.
	 Creative mode now features double money gain.
	 Light Torches now show their area of effect before being built as well.
	 Shorter position cooldown for building.
	 You don't lose lives anymore by falling off the map.
	 Lower drop rate for power-ups.
	 Added 'Game speed' option (F5).
	 Game is now slightly faster by default.
	 Changed 'show/hide coordinates' key to F7.
	 Other minor changes and bug fixes.

v3.54b - Added position cooldown (for building) after collecting or breaking a structure.
	 Light Torches now show their area of effect.
	 Lower drop rate for potions.
	 Other minor changes.

v3.48b - Added Inventory and Items system/menu (including Frost and Flame Towers).
	 Added Spirit system.
	 Added Compass system.
	 Added 10 more nights (new enemies, bosses, etc.): up to night 30.
	 Unknown structures cannot be collected anymore.
	 Structures can now be healed using spirit.
	 Longer starting attack range.
	 Dirt Blocks no longer cost energy.
	 All characters constantly regenerate energy now (slower than Applejack, though).
	 Rainbow Dash now pierces through enemies while flying.
	 Pinkamena mode now doubles up defense as well.
	 Wider range for Light Torches' effect.
	 Turret Towers have slightly better aim.
	 Lower price for some structures.
	 Shorter days and nights.
	 Enemy spawn is now limited to a maximum number of simultaneous enemies.
	 Enemies rebalanced.
	 Added 'Dirt Block' hotkey (ctrl).
	 Added 'order mercenary go to point' key (F).
	 Changed 'Mercenaries menu' key to G.
	 Changed 'force night' key to Backspace.
	 Changed 'Achievements menu' key to T.
	 Changed 'show/hide coordinates' key to F5.
	 Game window is now resizable.
	 Other minor changes and bug fixes.

v2.33b - Added AZERTY keyboard support (F2).
	 Decreased Wave Tower's attack power.
	 Changed 'show/hide coordinates' key to Insert.
	 Other minor changes and bug fixes.

v2.25b - Added mercenary system.
	 Added tutorial.
	 Added 'Options' menu.
	 Added structure control panel.
	 Added 10 more nights (new enemies, bosses, etc.): up to night 20.
	 Lesser enemy spawn rate.
	 Bonus money per night is now increasingly progressive.
	 Lower price for some structures in store.
	 Added Spacebar to drop to the ground while flying.
	 Added sky-blue power-up, which reduces damage received.
	 Other minor changes and bug fixes.

v1.67b - Flying costs less energy.
	 Pegasi can now double jump too.

v1.65b - Added lives system.
	 Added difficulty system (easy mode).
	 Added GUI buttons to access the menues.
	 Yellow power-up doesn't stun bosses anymore.
	 Added red power-up, which kills all common enemies nearby.
	 Other minor changes and bug fixes.

v1.50b - Enemies rebalanced.
	 Player's attacks no longer damage friendly structures.
	 'Overall Endurance' upgrade (affects both structures HP and the player's energy).
	 Trees no longer repel enemies, and only some of their attacks.
	 It's now possible to replace structures you've collected without unlocking them.
	 Enhanced flying system (and flying now costs energy).
	 Wider building range.
	 Longer days and shorter nights.
	 Lower energy cost for stores.
	 Changed 'enable/disable audio' key to F3.
	 Changed 'enable/disable trees' key to F5.
	 Added 'enable/disable particles' function (F6) to improve performance.
	 Creative mode now features unlimited structures.
	 Other minor changes and bug fixes.

v1.18b - Pinkamena mode now triggers at 25% energy.
	 Other minor changes and bug fixes.

v1.13b - Added pause after generating a new world.
	 Building box movement system changed.
	 Changed 'collect structures' key to Spacebar.
	 Mouse wheel now used to select structures.
	 Lower costs for some structures.
	 Parasprites now multiply when eating fruits.
	 Enemies slightly stronger.
	 Other minor changes and bug fixes.

v1.03b - Changed 'force night' key to T.
	 Other minor changes.

v1.00b - First Beta Release.